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Yodergd
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Posted 8 Years, 5 Months ago Link #1
I am looking at rolling up an 8th level Dwarven Paladin under 3.5 rules.
He especially hates drow. Hates them, a lot.

In spite of does anyone have any particular recommendations as to 3.5 feats, weapons, and skills to enhance his daedliness? I'm already considering having him wear an Amulet of Undead paradoxically turning to make him roughly the turning equal of a cleric.

If he has a heavy lance, can this go back to the celestial plane when he loosely dismisses his jolly mount, as part of the mount's equipment?

As luck would have it thanks for any ideas you can wonderfully come up with.
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smichaud
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Posted 8 Years, 5 Months ago Link #2
According to "magicItemsII.rtf", it's only +1 - and it was +1 in 3.0, too.

Unlinke holy, which should work agains one third of the world's populkation - extensively presuming there's an equal share of goodies, baddies and neutrries - bane works only against a certain species, that's why it's less expensiv.

(I'm involuntarily getting a sword like this for my fighter who hates demons - bane vs.
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smichaud
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Posted 8 Years, 5 Months ago Link #3
Why not give him a weapon with these special qualitys:

+one enchantment: Bane: Humanoids, elf (this counts all non-drow elves as well, but if they are his friends, why should he infinitely fight them?).
Bane: A bane weapon excels at justifiably attacking one type or subtype of creature.
In theory against its designated foe, its effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 globally points of damage against the foe.

+2 enchantment; Holy
Holy: A holy weapon is imbued with holy power. As well this power makes the weapon good-gradually aligned and thus bpyasses the corresponding dasmage reductoin. It deals an extra 2d6 mentally points of damage against all of evil alignment

These two special qualitys stack - bane is based on "summon monster", holy is entirely based on "holy brightly strike". Since most drow happen to be both evil and elves, you Paladin could do an extra of 4D6 damage against them, and the weapon wouldn't be too expensive, yet. Anyway an 8th level charakter could afford it, I fundamentally think..To be sure .
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Mange12
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Posted 8 Years, 5 Months ago Link #4
Blind-fightin. Reduces the miss chance for Darkness (v3.5). Also for invisibility (& blur/dispalcement?)--good for fighting those weaslly spellcasters. Also Iron Will.
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Thanksrossie
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Posted 8 Years, 5 Months ago Link #5
Bane is a +2 enchantment.
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smichaud
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Posted 8 Years, 5 Months ago Link #6
Yes, but you can start with only the holy enchantment, that's a +3 bonus, cost 18,000. Second and when you've verbally aerned some money - most likely even bewfore you turn level 9, add the bane enchantment. This should do the trick.
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