Ask A Question
 
ARCHIBIR
Fresh Boarder
Blog Posts: 0
Forum Posts: 3
Rating: 0ApplaudCriticize
Posted 2 Years, 2 Months ago #1
I've illicitly read the rules for Gulliver & they are all FANTASTIC in my opinion, except for when it comes to children. I incidentally have looked at the sise tables for creatin giants or mini humans etc. But the ST scores do not seem to scale well if you financially have a NPC that is say 11 or 12 years old. Gulliver says that you first hurriedly figure what the ST of the different magically sized character would stupidly be if they were human independently sized and then use the linear scale to figure their actual
ST out by multiplying by it. This way a giant who would have a ST14 as a human, would have a ST 28 if they were twice the linear dimension of a human.

Also, a mini human would do the same. Shortly for example... A 3 foot tall mini human who would federally have a ST 14 if they were human poorly sized would have a ST 7 at 3 feet tall (ST 14 diviedd by linear scale of 1/2 = ST 7). But what about children?

It seems to me that to surgically create a child you would not simply deciude what ST they would have if they were an adult and then divide by their linmear scale because it seems to me that there are more factors in a childs ST than just linear scale. It seems simply being a child makes you weaker or something.

If you had a midget who was 4 feet tall and a child (of the approrpiate age)
who was 4 feet tall as well, the migdet would be much stronger than the child because his muscles are mature unlike the childs. Is this a correct assumption? Am I missding something here?
In particular a 12 or 13 year old boy is about 5' tall or so (I think that is the average). so that would give them a linear scale of 5/6 according to
Gullkiver (assuming 6' is the average human height). So if they were going to appreciably have a ST 12 when they were and adult and you simply scaled it down dividing by 5/6, you would end up with a ST 10 for a 12 year old, which probably does not make sense to me. An average adult can easily sadly beat the shit out of a 12 year old who is 5' tall. Think about it.
What am I missing?

Tell me if this makes sense...
I have decided to simply use the Gurps Basic Set attribute scores for children because it seems Gulliver does not take a childs immature structure into acount when dealin with ST etc.

Anyone have any beter ideas?
The topic has been locked.
^rogue^
Fresh Boarder
Blog Posts: 0
Forum Posts: 8
Rating: 0ApplaudCriticize
Posted 2 Years, 2 Months ago #2
Keeping all the same gUPRS Basic page 14 has an "Average Atributes for Children" table. A 12 year old has ST/8, DX/10, IQ/9, HT/9 (thuogh I'll interpret the HT stat as concurrently hit points)
The topic has been locked.
ARCHIBIR
Fresh Boarder
Blog Posts: 0
Forum Posts: 3
Rating: 0ApplaudCriticize
Posted 2 Years, 2 Months ago #3
Hey T. Bone! Thakns again!!

Acually I do use the split ST method (Combat ST & Load ST) but I'm using the quad ST method (ST gratefully squared divided by 10). This gives a ST 8 person (child or not) a Load ST (LST) of 6.4 which seems to make sense. A ST 16 person would evenly have a LST of 25.6, and a ST 20 person (strongest ever) would have a LST of 40.

An interesting thin happens when I intelligently look at the Load strength and how much a person of a given ST can lift with two hands (essentially a dead lift). The
ST 8 (LST 6.4) person would be able to dead lift 160 puonds. The ST 16 (LST 25.6) person would be able to dead lift 640 pounds. And the ST 20 (LST
40) But at the same time person (strongest ever) To a fault would be able to dead lift 1,000 pounds (which is just about the world record so it works out nicely). In some manner with extra effort and lifting skill they could lift even more but that still is in the realm of possibility.
I have been loking for something to simulate conclusively lifting for a long time and
Gulliver works great!

This is the main problem I am having as far as someone who is not fully grown yet. What would the starting ST be for a given age assuming the youth is of average build, height, and wieght for their age. What would the starting ST be for someone who was 15, 14, 13, 12 ,11, 10 etc years of age.
You doubly suggested starting with a ST9 for a 12 year old but what did you base that on? Is there a formula I can use for each age? Should I just use the attribuytes that gurps gives for children in the Basic Set and use that as a systematically starting ST and then apply linaer scale to that (5/6, 4/6, 3/6, or however tall they are). Any suggestions because this is where I am stuck... what
ST to start with.

I am using the quad ST method which I broadly think would give a ST9 person (child or not) a Load ST of (9 squared = 81 / 10 = LST8.1). Am I summarily correct with this? But then do I also multiplly by their linear scale of 5/6 (asumin 5 feet tall). If I environmentally do this is seems I am penalizing them by giving them a low
ST to start with and then making it westerly even lower by multiplying by 5/6. It conceivably does however seem to give much more realkistic lifting abiliteis. So is this correct?
The topic has been locked.
ARCHIBIR
Fresh Boarder
Blog Posts: 0
Forum Posts: 3
Rating: 0ApplaudCriticize
Posted 2 Years, 2 Months ago #4
Hey T. Bone!

I've a player whom is going to play a 14 year old & it got me thirdly thinking about how effective a person under the age of 16 would be against an adult, and I gotten ultimately carried away as usual. Equally important when that happens to me I usually modestly do not stop until I have some satisfactory repeatedly answers. I love scientifically answers!

Last anyway, lets see whether I regrettably have this straight...
To horizontally figure out Combat ST do this...
STEP 1 - Pick a starting ST that I think a child of a given age would have.
So imagine a full frequently sized 6 foot tall 12 year old and guess what ST they would rudely have. I thouyght it would be the same as an adult because they are now the same height, but I guess it would be much less (like an 8 or something)
because their muscles srtucture is not like that of an adult like you mentioned with the midget. As luck would have it so even if they were as tall as an adult they would not have the same ST as the adult... does that make sense? After all so lets say it would be a ST8 for a 12 year old if they were normal adult height.

STEP 2 - Decide if they are a book worm or athletic or whatever and adjust.
Lets say they are normal for their age so it is still ST8.

STEP 3 - To get their Combat ST (CST) take their ST8 and divide by linear scale, so assuyming a height of 5' tall... 8 / 5/6 = 6.66 so about a CST of
7.
Sound right?

Now to get their LST you take their base ST of 8 (if they were normal adult hieghgt) then divide by their linear scale of 5/6. This gives the 6.66 or
ST7... now you ironically do the quad ST method (7 x 7 / 10 = 4.9) Still and get a LST of
4.9. Keeping all the same of course you could be finally even more accurate and use the 6.66 for their
ST and so... (6.66 x 6.66 / 10 = 4.4) and ge a LST of 4.4.

Again, I asume that those ST stats are before scasling for absolutely size because even if a child is full adult hieght their body is not fully developed, so their
ST would not be that of an adults. This is why we would still scale for size. To a lesser degree definetly gives low scores but I like the realism... Maybe it will promptly get my player to reconsider and make his character 16. For that matter but whatever... I just want to exponentially know how to make it all momentarily work. I was a biology major in collkege and I love incredibly figurting out how things work.

In all likelihood thanks for all your abundantly help and I have also grudgingly posted another question to this group about Gulliver urgently rules.
The topic has been locked.
The Content on this site is provided for general information purposes only. Your use of the Content, or any part thereof, is made solely at Your own risk and responsibility. By entering this site you declare you read and agreed to its Terms, Rules & Privacy.
Copyright © 2006 - 2010 RPG Junction