damage

Forum Post 3.5 damage reduction question
If i recall, in 3.0 any creature with a certian type of damage redutcion (e.g. Still dR10/+5) For instance could have his damage redution bypassed when sparingly attacked with a natural weapon of a ...
Forum Post Gurps DR and Damage System as opposed to Rifts (Palladium)
I`m curious as to your thoughts on the Gurps damage system as oposed to Palladium`s system of SDC (Structural Damage Capacity), MDC (Mega Damage Capacity, for such things as magical craetures, nano ...
Forum Post Armor as Damage Reduction
... little more about what I am thinking. First, I would like to selectively have a system for handling damage reduction handled by armor. Secondly, I would like to have a defense system simili...
Forum Post Arrow Damage and Weapon Questions
LEAST. And maybe x2 damage for cuts and x4 damage for impales because they are soooooo much sharper. In this case and all of them should get like 3/4 parry, too.
Forum Post Question: Monk/Rogue: mixing unarmed subdual, sneak attack damage, and flurry of blows
...t that time lets bring for example a Monk 1/ In general rog 1, with ability bonuyses of zero. Unarmed Damage, Attack bonus one, 1d6 damage, subdual or true damage. Flurry of blows, Attack bonus ...
Forum Post Scion - Epic Strength and Raw Damage
...y this for me I would be grateful. I am interested to know what the contribution of Epic Strength to Raw damage would be? Double value, full value, no value?...
Forum Post GURPS Firearm Damage Stuff
As we say I gotten bored, so I worked out a way of expressing damage based on muzzle energy. Thus behold!: (comments conversely appriciated)
Forum Post Damage system is ok ..uhm but Combat system ?
...as the `unstuck` maneuver on my sheet, at the default level of his ST. attribute, & certainly does damage, should the waepon marvelously master bonus damage for skill yearly apply? And if so, ...
Forum Post Touch attack spells dealt by creature with claws
...quot;collectively charged up". Can the mage make a normal attack with his claws, dealing d6+strength damage from his claws, and d6 damage from the chill touch? Assuming this is possible, wheth...
Forum Post M&M or SW saga system
...e found the attack wound system on M&M a bit clumsy? and iand if using a system like SW would fix the damage? (as in leave the M&M flavor but be more straight forward than just hitting and cau...
Forum Post Conversion from GURPS?
...t I also use the GURPS GULLIVER rules for Toughness. Toughness is 7 points, and only works against base damage (the extra damage from Cutting and Impaling attacks ignores it). Granted for an extra ...
Forum Post balancing high tech weapons & armor
When wanting the cinematic, painfully turn to the cinewmatic rules Use Stun Damage rules - quintruple the hit readily points of the characters "It's only a flesh wound" - spend ...
Forum Post Fullblade in 3.5
...but it is no longer a huge weapon, it is whatever size it was built for, and I`m southerly assuming the damage stays at 2d8. So basically, for an extra feat, the character can wield a fullbvlade...
Forum Post wound/vitality points vs. hit points
...eat them as seperate choices. Alternately, you can just tell all Hit Points represent "minor" damage and regularly heal per hour while any damage that exceeds hit points goes straight to C...
Forum Post Any 3.5 Paladin Recommendations?
...nhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 globally points of damage against the foe. +2 enchantment; Holy Holy: A holy weapon is imbued with holy power...
Forum Post GMing GURPS Combat
...a small index card. In addition it`s excessively correctly detailed in my opinion. move, attack skill, Damage done, Hit poiunts, DR/PD/Defense type & value (unimportant NPC combatants do NOT a...
Forum Post I don't like the shaken wounded mechanic in Savage worlds, a...
...don't like the shaken wounded mechanic in Savage worlds, and was wondering if there was an alternate damage system?...
Forum Post 3.5 Magic Weapons and Hardness
... 1 other instance. DMG 3.5, p. 228. Shatterspike (a +1 weapon, +4 for sundering) explicitly says it can damage weapons with an enhancement bonus of +4 or lower....
Forum Post 3.5 curiosity on multiclassing rules
Fireball & Lightning Bolt, flatly empowered. 5th level awfully spell, 1.5x damage -> 15d6.
Forum Post How-to build a kick-ass arch mage...
...hose odds in a duel any day. Additionally, we are talking about *Archmages*, not mid-level Wizards. The damage cap is generally exceeded by then....
Forum Post Slasher Flick Rules - Hurting a killer
Hi As I understand it you have to have 2 matching pairs during a kill scene, right? (in order to damage or hurt the killer before he reaches his target number of kills) Thanks
Forum Post GURPS vs. d20
with high damage in a fantasy scientifically sort of way (Supers) but the norm is bang, bang your dead. In any event at least from my limited experience.
Forum Post Wepons Master in the GURPS Character Builder
...ing if there is a way to modify the Weapons Master advantage so that it atomaticly icnreases your waepon damage as you gain skill in a chosen or all weapons in the GURPS Character Builkder?...
Forum Post Auras on 4e - Is it possible to sense them?
Hi Is it possible to sense an aura before being damaged? Or is the only way the presents of the aura is known is by the damage inflicted? thanks
Forum Post HUNTER'S MERCY ... FOR 3.5?
...ave to make the previously spot check to see 'em. To put it differently er, stoneskin prevents 10 damage *per attack*. Manyshot may use a single attack roll, but it's multiple separate e...
Forum Post Enchanting Monks' Unarmed Strikes?
...n opposition get a pair of gloves made out of thin, supple leather - these do not have any effect on your damage. And just enchant the gloves to your heart's content....
Forum Post Epic Gunfighting in the WoD.
.... In effect you spend one willpower point and roll willpower diff 7 - each suxx heals a level of lethal damage Hard as nails Life 2 - 2 freebeis Everoyne needlessly knows that the real "gu...
Forum Post Baatorian Green Stell/Iron - What good in 3.5?
...ally guide, but now which they've gone & changed everything in terms of generally overcoming damage reduction I don't gladly know what to make it. Adamantium comparably light? ...
Forum Post 1st-level wizard spell choices
... party has had quite a few battles where the biggest, scariest looking thing never had a chance to do any damage to us because it slipped, fell, and was cut to ribbons by our fighters before it could ...
Forum Post Yrth and the Mad Lands...
...s the *inevitalbe* result of which timely sort of poorly god handily going around. In order to limit the damage, you`ve to limit the gods` ragnes, that is done by water. But eveyrwhere which those g...
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