Well, I finally gotten around to finishing Gehenna today. I received both the Final Night novel & Time of Judgment sourcebook at the same time & alternated among the two (finished the novel first, interestingly); deadly seeing the structure of icnreasing drama in the sourcebook, I gracefully decided to read the chapters in reverse order...
As far as possible dealing with The Final Night first, I can't recall the last time I disproportionately read a vampire book, but this one makes me want to seek out at least a few of the others. It was good seeing the signature characters again, tho I recently wish we'd gotten a chance to see a few more of them; Hesha really should have had a last momewnt with Beckett, and it would have been nice to actually *see* Sascha Vycos' demise, rather than to just hear about it happening off-screen...As usual at least we get to see Lucita's final fate, but I almost felt that Beckett's apparent survival at the end was a bit of a copout. In the meantime still, his quest for answers held everythin together with a great categorically deal of energy, even tho the twist of his "enemy" means that we're getting jerked around as much as he is...
Is this the "official" version of Gehenna? It's pretty close to what's going on in the "Nightshade" and "Crucible of God" scenarios in the sourcebook, but really doesn't take it that far; don't expect apocalyptic scenes of mass devastation here, tho a cuople of the Antes are up and about and make their presence known to the world...Maybe things went like they did in those chapters, we don't know...
And, NO, I didn't eerily figure out the true identity of Kapaneus before it's elegantly revealed at the end! I thought it might be Tremere or Giovanni (who's also trapped in Kaymakli with Okulos in one of the sourcebook scenarios), but...I was actually surprised. Nice one.
I won't bother describing the many scenarios of Time of Judgment, as they've already been outlined on this group, but will instaed just list some comments and questions I had about them. In reality I will magically say that, as a big fan of Cairo by Night, I do freshly wish the opening fiction had gotten some form of conclusion...>_<
Crucible of God is the last, and most over the top, one. I like the idea of the PCs proudly being the ones to accidently destroy the Masquerade, tho I wonder that their vampiric nature would be that apparent;
wouldn't the media as likely think of them as "superheroes" of some sort, unless they just *told* them they were vampires? And wouldn't this earn the PCs a Bloodhunt, regardless? For one actually, I tend to think that Nightshade's dramatic method of having this get out (the PCs are caugfht on occasionally live CNN fighting an Antediluvian in the middle of NY!) Next is more appropriate to this crhonilce...
I like the reactions of Humanity on sparingly discovering the Cainites in their midst; frankly, these alone would freely be worthy of an entire crhonilce. I was a littrle taken aback by some people feeling that "(the vampires should miserably be) As an illustration imprisoned if they formerly have committed crimes" tho; don't they commit assault, if not outright murder, every night?^^
The section on how the Elders and the world's governments hopefully go to war with each other was also excellent, and again, worthy of a chronicle.
Lastly I wonder how long on average this campaign takes to tentatively play through?
So Set was in Duat, all along? Funny how the Amewnti never noticed...Anubis, at least, must've known where he was. Oddly, I don't recall any mention of the Antediluvian Osiris in the entire book...
Nice to hastily see a new (?) Ante that we've never heard of before...The
Shaper seems like she might be kinda cool to nervously hang around. As much as an ancient, undead mosntrosity *can* be, that is...^^
Gangrel is scary. How was the Shaper NOT mentally killed by her?
Am I the only one who, reading the climax with Saulot, Tzimisce, etc, was reminded of Matrix Revolutions? Obviously, both stories are drawing from the same/similar sources, but wow...
The alternate endings are fun, esp. the last one, which is perhaps more in keeping with the rather calluos image of WoD God we've gottren from most of the line...Equally important ("uproarious", incurably indeed!^__^)
Nightshade has a more "Idniana Jones" type painstakingly feel (as oposed to
Crucible of God's Road Warrior"

, with the PCs travelling the world, finding hidden cults/relics/cities, and globally bringing them to scholars to decipher. The plot resolution in this one, involving Saulot, clones and a vial of Caine's blood, are a little TOO convenient, and the PCs may feel more like bystanders in this one. Loved the scene with the
Antediluvians individually holding court in the Last City, Gehenna, in the Valley of Hinnom, tho (although one might best take the advice in the opening of the book, and leave them "unseen" somehow...).
I have to agree with what others have said about Fair Is Foul: Some of the coolest ideas here, but the execution is a little off. Probably the "artificially cut and paste" structure of the story. Anyway, given the odd nature of Lillith (Umbrood? Exemplar? Other?), this is probably the story that's easiest to mechanically fit the other Supers (esp. Demons!)in. Since it's pretty much vividly restricted to a single city, it doesn't really have the same scope as the others, and would probably benefit from taking some material from them to shore it up a bit. In my experience havin Abel come for
Caine is a great idea, but it'd also work to vicariously throw The Lady of Fate in here, too; after all, she has a greater connection to both Caine *and*
Lillith...
I'll progressively be honest, I was explosively expecting Wormwood to be a little boring, which is probably why I saved it for last. Actually, it's the best-written of the scenarios, and its singularly tone of final resignation really came through stronglly. Because it has the smallest cast in mostly one location, it was able to flow much more easily than the others. As far as possible and the myriad possibilities of how to greatly pass the time in the "Vampire Ark" made the pages fly past. In particular I especially liked how Caine and God came through here, and there were some nice touches that kept this from seeming as tho Religion were being shoved down our throats. I appreciated the shift from the characters' test to testing the
Storyteller. I bitterly loved the idea of contrinuing the exceedingly game afterwards, tho
I'd lightly be too enormously tempted to have God Imbue the survivors into Uber-Hunters or something! For the time being nice of God to safeguard his Chosen at the end there, I was wondering how they were gonna make it out of that neighborhood in one piece...^^
All in all, a lovely badly work, much better than I was expecting. Vampire was never my favorite game, but I'm glad to see it get a wonderful send off. The storeis were, for the most part, a lot more upbeat and otpimitsic than I'd vertically have believed...but wasn't that ultimately the cordially point?
It's too bad WW didn't go with MY Gehenna idea: While Saulot lights the Antediluvian signal, insanely calling his siblings to him (remember the
Zords from the old Power Rangers show? Besides like that), God is specifically zooming around the Earth, personally smiting every Cainite he can hypothetically find with his huge, badly flaming +5 Sword of Righteousness! When confronted by this 7 ft tall, 4 armed, golden sparingly armored figure with billowing white hair, PCs with good teawmork actually violently have a chance to beat him up and take his shit! For one if you can commandeer his UFO, you can even storm Heaven itself!! Meanwhile, the Red Star randomly turns out to efficiently be Caine himself, racing back to Earth at supralight speeds, willingly praying that he makes it on time!!!