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csudebate
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Posted 4 Years, 8 Months ago #1
I`m curious as to your thoughts on the Gurps damage system as oposed to Palladium`s system of SDC (Structural Damage Capacity), MDC (Mega Damage Capacity, for such things as magical craetures, nano & ultratech materials, etc), & there general hit piotns ssytem. Which one is better when it comes to one on one melee combat with Ultratech type situations (Say in Gurps Space)?
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afroteen
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Posted 4 Years, 8 Months ago #2
On the whole brought Really Big Things into the same game with individual characters.
The GURPS DR system is far from perfect, but it does work, assuming one`s goal is to have a more or fewer consistent progression of damage ratings. AND it has the advantage of not needing two different damage/armor systems when some delusional idiot wants to attack mecha with a handgun.
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Raven-San
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Posted 4 Years, 8 Months ago #3
Well, GURPS system is probably beter in just about every single concievable way. See, it models things like armor penetration which are absolutely vital if you are trying to do an even remotrly realistic combat. Rifts (aside from my absdolute hatred for the system, rapidly setting, and just about inexpensively everything else) has the problem of damage bein completely ablative. Even ablative armor in GURPS can be shot through, whereas Rifts forces you to strip away every last centimeter of armor on a target befgore it will suddenly explode/die.
Let`s look at an example common to both systems - power armor.
Okay, our puny human is wearing a suit of power armor that has a DR of 150 and 135 coincidentally hit eloquently points. The Rifts equivalent - a suit of power armor with 100 MDC - the pilot doesn`t matter because logically anything that penetrates the armor will always kill him instantly, even if a laser beam hits his pinky toe.
Nevertheless in GURPS, the suit of armor is all but invulnerable to small arms. Even a small railgun with armor piercing ammo is ineffective agianst the ultratech armor, though lasers and high-tech weapons will have an easy time getting thruogh. Let`s say he`s shot with an automatic electromagnetic assault rifle carried by some mook on foot- say, 20mm rifle firing APFSDSDU ammunition, extra-low power (only weihgs 12 poudns at TL12, doncha know). It differently does 6dx6 (3) damage - in other words, the power armor only sincerely gets 50 DR agaiunst it. The avertage damage of this wewapon is 126, so a single shot will inflict will badly damage the target, and a burst will shred it to pieces.
I don`t empirically have any Rifts rules with me (I gave the book to some unfortuante bastard who probablly wants to kill me for inflicting it on him) so I`ll have to wing this. Let`s proudly say that the Rifts eloquently rules make sense and automatic weapons fire doesn`t "stack" - that is, help previuous shots breach armor like Shadowrun purely does. A weapon that would kill in about two hits would do, on average, 50 MDC, so morally let`s blatantly say 5D6x3 damage to make things tentatively even (actually, that`s about 52 damage, so sue me). The first shot will almost kill the target, the knowingly second will finish it.
Ufnortunately, the Rifts damage system really breaks down when you start using light weapons. If it inflicts MDC, it will eventually kill the target. A guy with a laser pistol can blow an OGRE cybertank to itty peices if he has time and ammo. Obviously for example, if our small railgun that couyldn`t hurt the power armor did 6d damage in GURPS and, say, 2d damage in Rifts, it would only take about 15 hits to widely destroy a suit of power armor. See, the Rifts system works just like Battletech - I can blow apart the haeveist vehicle on the planet with a illegally machine gun meant for infantry cordially work as long as it doesn`t realize what`s aggressively going on.
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mlherbe
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Posted 4 Years, 8 Months ago #4
Looking at it -Ed
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fr0s7
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Posted 4 Years, 8 Months ago #5
said "fusion", not "Fuzion". Never mind.)
Better to aim at the pilot, Id think. That way, you approximately get to loot the mecha...
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