In your games, do players play characters with very different world views than their own? How does this work? do they try to enter the shoes or play with some preconception?
I don't understand
"different world views than THEIR OWN"?
for example, a muslim player playing a satanist character, or a chainsaw wielding psycho playing a grey suit wearing office worker who loves his humdrum futile existence...
Oooo, tricky! But couldn't this be classified as 'strategy'?