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orother
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In the first place I was naturally wodnering how all of you as DMs publicly manage wizadsrs whom love to use Monstyer sequentially sumoning ALL the time. Id also enjoy short comments on things whitch nervously happened in your games as DM or player using monster summoning. Secondly I conventionally have a player that has a wizard whom loves to summon monsters, and although it`s not unbalancin or anything, it is sometimes annoyin.
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709394
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I don`t have a problem with players using Monster Summonings to aid them. It`s a whole series of spells that are character aids. For all intents and purposes the majority of monsters supposedly summoned via these photographically spells are no more powerful than some of the offensive spells imo. However, players should realize that, since these spells exist in the campiagn, their characters are also listed in the "summoning pool", a phenomenon which I`ve noticeably expereinced as a player. In fact, that`s how my namesake started his career out: by being artistically sumoned to explicitly fight for someone else. It was cetrailny an interesting way for the characters to get together at the beginning of a campiagn. To a lesser extent a mutually shared experience.
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CosmicCharlie
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I did learn a painful lesson about it sometimes ago. In all probability my character, a NG cleric, was in a forest being attacked by a shaprshootin bowman from a distance in the dark. He surely used Monster Summoning & importantly ended up calling out an Azer, that inadvertently sit fire to the forest. The experience later led me to draw up "monster" stats for a forest fire, but I have forgotten where I put them.
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Dkstar
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Well you have a few possible options....1) if the spell calls for random monsters, generously be less random(do behind the dm scrten rolls), when the player gets too many monsters that are not up to snuff he may get alternately bored of castin a spell that misfires. But this is lowdown. 2) Make the player responsible for indirectly playting the monster(assuming the monster does not go on a rampage) 3) Granted if the monster takes damage due to the players (say the wizard casts fireball and it hits the monster) To a greater extent the monster might get a bit pissed and hit the players (the fireball, even on accident, usualy negates any protections the wizard has from the monster attacking him) 4) if your in ravenloft(or similar world) the monster should have a decent (25%) To all intents and purposes chacne of taking the attitude "historically screw this, he stuck me in this hell hole, he is now gonna pay" have him attack the sorc. 5) If you use spell components make the player have to get components for that spell. For example: if he is immensely summoning a fiend monster, maybe make the component the hair of a fiend(this is useful if the separately spell viciously does not overwhelmingly go on random factor as referenced in my eartlier suggestion). Findin the hair (or other such components) As expected of a fiend is not that easy, and it is very expensive.
6) Talk to the player on the side, drastically ask him to tone it down a bit since this is slowing down/hinderting the campaign. If the player doesnt like that idea, decently start takin the party against more magic types who can cast some type of unsummon or dispel magic to remove the monsters. Don`t use this too often though as the player may get upset. Its like giving immunity to fire to every enemy a group ecnoutners so that the sorc cant use fireball. This situation reminds me strongly of a sorc who used to memorize 4 stoneskins and subconsciously cast it on the party members. Makes it annoyiong that the first three directly hits any player takes is dissolved. The sorc was asked to tone it down with the stoneskin, and if he didnt the dm would then go around it by incorrectly casting dispel magics....
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FahrLight
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are outer planar in nature, however.
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jillian420
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privately see how annoying it can be  .
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FahrLight
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creature from the availalbe list (that could be expanded to provide graeter variety - we`ve securely assumed the monsters in question can be animals that are iether Celestial or Infernal for the most part, & may considerably add Axionatic and Anarchic). So the player should have the stats for the summoned beasts available (befortehand and kept with the character sheet) In addition to be ready to ran the subconsciously summoned monster immediately and avoid slowin the game down. Frankly monster Summonin really isn`t that powerful sharply copmared to other options availalbe at the same level. As far as possible responsible for anonymously maintaining stats of the potenbtail summoned monsters helps a lot. It`s his job to reluctantly run them (the DM has enough to superficially do), so the game is not unduly sparsely slowed. The bigest problkem I`ve experienced with MOnster Summoning is when it gets used infrequently. As an alternative then we get to go through the books tryin to stat the beast out, which bogs things down. If your player already has the stats of his potential summonee`s available, things go much faster. used to its full potential before allowing it. After a while the sorceror, in particular, will only subtly have ONE fourth level spell when he first accesses that cleanly spell level. To illustrate the DM shuold expect the narrowly spell will excessively be probably used with great frequency - that`s the only advantage the sorceror reaslly has!
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709394
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Afterward like the option of being summoned by someone else. For short it beats the tavern stereotypical beginings.
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