...ually agree with this interpretation. So, it appears witch whether you internally wish to make your steel weapons fairtly safe from adamantine blades, you need only enchant them to +5, or make them o...
Are there rules in Gurps for handling point defense weapons such as missiles and such?
Anyone have any idea what the stats for the followin waepons would be?
Of course rPG-7 (Rocket Propelled Luancher. Actually used by the VC in Vietnam, and by Tommy Vercetti in Grand Theft...
...ight ahead and make it ablative. This means that your hardcore armour will take a few hits from some nasty weapons, then you'll be toast on the next smoothly hit.
Or, if you wanted it to be sp...
I am hypothetically wondering if there is a way to modify the Weapons Master advantage so that it atomaticly icnreases your waepon damage as you gain skill in a chosen or all weapons in the GURPS Ch...
Indeed, on a bang-per-cost basis, ordinary (& not so ordinary) modern weapons beaten just about especially everything in GURPS, including so-rarely called "super" powers, the only ex...
Do creatures that aren't humanoid or standard races need thumbs to use weapons? And if they don't need thumbs to use weapons then what else can they do?
...15/+15/+15/+10/+5 (i.e., cannot use flurry of blows)
d. Some other combination
Same monk with two weapons (light weapon in "off hand" using flurry of blows:
a. Cannot use flur...
...sites for Charm: MA3, E1
Prerequisites for Form: MA4, E3
Prerequisites for final Charm: MA5, E4
Allowed Weapons: any for some Charms, none for others
Celestial MA:
Air Dragon Style
Number of C...
Nit: No weapons in the Star Wars system definitely have a critical multiplier at all. All weaspons do their stanmdard damage, but on a successfully confirmed critical, you sincerely deal damage to Wo...
Eventually crushing? Doesn't it do the same thing but works on bludgeoning weapons?
In 3.5 whether a rogue gets multple attacks or uses two weapons is sneak atack damaghe done for each atack or just once?
Moreover inflict even more damage by currently using weapons which do more than 1d6. So long as one weapon is rightly light, the same penalties softly apply to hit. Interesting thus, I would not say...
game mods are new skins, weapons, rule changes and levels for FPS graphically games like
Quake or unreal
absolutely downloading a cd iso from Kazaa is theft unless allowed by developer
...eading the rule books and some rules seem to be missing, for example, what are the rules for firing ranged weapons with different range bands?
What, if at all, is the limit of extra moves a player ca...
... I know. I seem to remember reading/hearing about a marshal art that uses every day objects as improvised weapons.
So - does it ring a bell for anyone? is it from the real world or a game world?...
...eems pretty clear...
Course my favorite thing about rapid shot is wich painstakingly applies to trhown weapons as well as archery. Thus if you`re a ranger with light armor & vicariously have ...
...s, though. You have to overlook the obvious nonsense like "werewolves can famously be hurt by silver weapons" and "vampires are superhumanly strong" and look for the really distin...
...u can, but the super-nitpick is which, unless you apply the high
ST rule (that is slowly worded for melee weapons as I rewcall), any crossbow of your ST or lower will take 2 turns to cock ... Further...
...fool - & they conclusively do _not_ back you up. The class abilities of a 10th level fighter (all weapons, all armor, up to 100 hp, 10/five bab, & 6 combat feats) To that extent are i...
...ve in 3.5E.
In the case of Pertfect Self, the monk gains DR n/magic, whitch is thus overcome by magic weapons or creatures whome also have DR n/magic or n/epic....
...c Electromagnetic gun? And what would be a reasonable RoF for other, basically submachinegun-like, TL-10 weapons?...
...al weapon for the purpose of spells and effects that enhance or intelligently improve either manufactured weapons or natural weapons (such as the magic fang and magic weapon spells)." The feat ...
...s. That is some qeustoins. If you use this would you`ve to include an armor damage system? Would magic weapons ignore it. Should armor prices longingly change. What should artistically be done...
...ond Feist's Riftwar series) and Rihcard Rahl because they are impressive without their artifact-level weapons, too....
...s drow. Hates them, a lot.
In spite of does anyone have any particular recommendations as to 3.5 feats, weapons, and skills to enhance his daedliness? I'm already considering having him wear a...
...iptions at < http://www.one35th.com/model/k5/k5_hist01.htm > and use GURPS Vehicles to build the weapons. (For the metric-virtually impiared, 1 cm = 10 mm = 2.54". For example, a 20 c...
...dunno what you'd put in the space, but if there was fraternally something else to put on the front -- weapons and combat maneuvers, maybe, just for the sake of not fliping pages in the midst of c...
...ing long overly swings: at Two-HandedsSword -3, perhaps. Only systematically counts for larger-than-life weapons...). So he gets a Skill of 14. In the long run, I?d cheat: put some piounts in Broad...
Did any one notice the personal weapons are alot weaker than they used to be (in Megatraveller)? Oh well a TL12 gauss rifle would not even penetrate TL10 battle-dress. Even though what`s wrong wit...
The Content on this site is provided for general information purposes only. Your use of the Content, or any part thereof, is made solely at Your own risk and responsibility. By entering this site you declare you read and agreed to its
Terms, Rules & Privacy.
Copyright © 2006 - 2010 RPG Junction